//////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2011, Steven Oda
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the copyright holder nor the names of any
//       contributors may be used to endorse or promote products derived from
//       this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//////////////////////////////////////////////////////////////////////////////

#include <cmath>
#include <string>
#include "Tile.h"
Tile::Tile(){
    //create the tile actor
    tileActor = new Actor;
    tileActor->SetColor(0,0,1);
    tileActor->SetAlpha(1.0);
    tileActor->SetSize(1,1);
}

void Tile::setColor(float red, float green, float blue){
    tileActor->SetColor(red,green,blue);
}
void Tile::setPosition( float newX, float newY){
    //set the position of the tile to the new position
    x = newX;
    y = newY;
    adjustPosition();
    tileActor->SetPosition(x,y);
}
void Tile::setType(TileType newType){
    type = newType;
    tileActor->SetColor(type.red, type.green, type.blue);
    //tileActor->SetColor(1,0,0);
}
TileType Tile::getType(){
    return type;
}

bool Tile::checkPosition(float checkX, float checkY){
    //check if Xs match
    if(x == checkX && y==checkY)
        return true;
    else
        return false;
}
void Tile::adjustPosition(){
    //adjusts the position from the
    //mouse coordinates to the center
    //of the square on the grid
    x = floor(x) + 0.5;
    y = floor(y) + 0.5;
}
void Tile::add(){
    theWorld.Add(tileActor);
}
void Tile::remove(){
    //removes the tile from theWorld
    theWorld.Remove(tileActor);
}
